This is not an in-game post, just some basic thoughts on the campaign. Forgive me if I ramble a bit, just wanted to make some notes here.
As my players have discovered recently, I’ve been having a lot of fun creating the Xidel written language, and encoding messages left by the long dead race. With the addition of the nice stationary paper, I can create a rather nice prop. Fancy paper covered in mysterious glyphs? Yes please.
I am thoroughly enjoying the written language, and using a bit of creative theft (Thank you Stargate), developed a pronunciation guide for each one of the glyphs. so the 270 angle, the 45-120 angle with a dot in it, and the 90-180 angle glyphs (A-N-D, respectively) can now be pronounced as NGA TAL RTU.
I have already made up a list of Orc Glyphs from then the party was running with a tribe of orcs for a bit as well.
I think that language, symbols, cryptology, and science will play a large part in this campaign. I had a rather complex encryption (the variable substitution, as I called it) that I used at one point, and it may make a return.
One thing that the PCs have not yet encountered are Xidel/Fallen arcane runeforms. These are unique as they function as both a written language, but also have a practical arcane use. Think Fullmetal Alchemist, if parts of the various transmutation circles were used as a code between alchemists to communicate. I’m trying to remember what little I can recall from my high school electronic classes, as I’d like runeforms to be somewhat equivalent to circuits in some cases. Some runeforms can function as storage units for arcane energies (capacitors), some can regulate the power within (transformers), etc. It’s a work in progress, and I doubt the PCs will run accross too many Runeforms until at least mid-paragon tier.
Another bit of language that I’d like to see in play (This should come in useful for the Keynos/Circle bits of the campaign) is Thieves Cant. An Argot (secret language) designed to hide messages in plain sight, thieves cant has a rich real world history, and is something I toyed around with a few years back. WotC, conveniently enough, ended up publishing an article in this month’s Dragon magazine going over the basics of Cant, and providing a lexicon (which I believe comes from one of the real world cant dictionaries)
My last bit of oddity on thus subject comes from my revamping of Xidelian math. I decided that I wanted the Xielian mathematical system to be based off of 8, instead of 10. Sounds easy enough, right? I thought so too until i put it into practice here and there. It actually became challenging to translate (for me anways), when I realized that I had essentially deleted 9 as a single digit number, and the basic grouping number (10) was suddenly in the mid “teens” of my system. Suffice to say, after a rather ironic self inflicted headache, I got the kinks fogured out, and even assigned the numbers their own pronunciation.
8- ITO (Group)
the formatting of grouped numbers gave me some trouble as well (I was never much good at standard math, much less math of my own twisted devising) but I got the basics down
group plus one (standard math 9)
OSA ITO OSA (one group plus one)
2 groups plus 3 (standard math 19)
ORI ITO ISH
Weird, right? No idea as of yet how I’ll work this into the game, but it would be fun to watch the confusion on the players faces for a bit. I cut them a lot of slack in combat, so the least they can do is brain sweat a little for my amusement :P